4.22 Hardware and Software Specifications

Minimum and recommended hardware specifications and necessary software for developing with Unreal Engine 4.22.


Unreal Engine has some specific hardware and software requirements for running the Editor. This page covers these requirements for the 4.22 version of the Engine, as well as describing what is installed by the pre-requisites installer included in the Unreal Engine installer.

If you're working with the current version of Unreal Engine, see the current Hardware and Software Specifications page instead.

Recommended Hardware

Operating System

Windows 10 64-bit


Quad-core Intel or AMD, 2.5 GHz or faster



Video Card/DirectX Version

DirectX 11 or DirectX 12 compatible graphics card

Operating System

macOS 10.14 Mojave


Quad-core Intel, 2.5 GHz or faster



Video Card

Metal 1.2 Compatible Graphics Card

Operating System

Ubuntu 18.04


Quad-core Intel or AMD, 2.5 GHz or faster



Video Card

NVIDIA GeForce 960 GTX or higher with latest NVIDIA binary drivers

Minimum Software Requirements

Minimum requirements for running the engine or editor are listed below.

Running the Engine

Operating System

Windows 7

DirectX Runtime

DirectX End-User Runtimes (June 2010)

Running the Engine

Operating System

macOS 10.14 Mojave

Running the Engine

Operating System

Any reasonable new Linux distro from CentOS 7.x and up

Linux Kernel Version

kernel 3.x or newer

Additional Dependencies

glibc 2.17 or newer

The requirements for programmers developing with the engine are listed below.

Developing with the Engine

All 'Running the Engine' requirements (automatically installed)

Visual Studio Version

  • Visual Studio 2017 v15.6 or later (recommended)

  • Visual Studio 2019

iOS Development

iTunes Version

iTunes 11 or higher

Developing with the Engine

Xcode Version


Developing with the Engine

Operating System

Ubuntu 18.04


clang 6.0.1



Visual Studio Code, CLion, QtCreator

Software Installed by the Prerequisite Installer

The Unreal Engine includes a prerequisite installer, which installs several Direct X components as well as Visual C++ redists. The prerequisites installer can be found in Perforce under Engine/Extras/Redist/en-us, with versions for 32-bit and 64-bit Windows. This includes everything needed to run the editor, and is installed automatically by the launcher. The source for it is under Engine/Source/Programs/PrereqInstaller. The table below lists the software that is included in this prerequisite installer.

Direct X Components

Visual C++ Redists

XInput 1.3 (April 2007)

Visual C++ 2010 CRT

X3DAudio 1.7 (February 2010)

Visual C++ 2010 OpenMP library

XAudio 2.7 (June 2010)

Visual C++ 2012 CRT

D3D Compiler 4.3 (June 2010)

Visual C++ 2013 CRT

D3DCSX 4.3 (June 2010)

Visual C++ 2015 CRT

D3DX9 4.3 (June 2010)

D3DX10 4.3 (June 2010)

D3DX11 4.3 (June 2010)

The most important Direct X components from that list are the XInput, X3DAudio, and XAudio dependencies. These aren't included in standard installations of DirectX (and aren't distributed with Windows by default), so they have to be installed manually or distributed with the application.

Graphics Card Drivers

We currently recommend using the latest stable releases from each card manufacturer:

Performance Notes

This list represents a typical system used at Epic, providing a reasonable guideline for developing games with Unreal Engine 4:

  • Windows 10 64-bit

  • 64GB RAM

  • 256GB SSD (OS Drive)

  • 2TB SSD (Data Drive)

  • NVIDIA GeForce GTX 970

  • Xoreax Incredibuild (Dev Tools Package)

  • Six Core Xeon E5-2643 @ 3.4GHz

If you don't have access Xoreax Incredibuild (Dev Tools Package), we recommend compiling with a machine having 12 to 16 cores; however, we encourage you to read the Hardware Benchmarks (2017) reference to learn more about compiling with and without XGE.

Select Skin

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

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