HoloLens 2 Device Quick Start

Instructions for configuring and running an Unreal app on the HoloLens 2.

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필요한 사전지식

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Device_ScreenShot.png

With the HoloLens 2 you can deploy and run an Unreal app directly on the device.

1 - Verify System Requirements

Steps

  1. Verify that you have installed the necessary prerequisites to run the HoloLens 2. See HoloLens 2 Prerequisites for more information.

2 - Required Setup

Before setting up Unreal Engine and the HoloLens for streaming, it is important that the HoloLens is initially configured, and that you are familiar with basic HoloLens operations.

For more information on intial HoloLens setup and configuration, see Get started with HoloLens.

Steps

  1. Make sure that your HoloLens is charged. 

  2. If this is the first time launching the HoloLens, turn it on and work through the calibration process.

  3. Log in with your account or create a new account.

  4. Open the Settings menu

    SettingsMenu.jpg

  5. Open Update & Security.

    UpdateandSecurity.jpg

  6. Open For developers.

    UpdateForDevelopers.jpg

  7. Enable Use developer features.

    EnableDeveloperFeatures.jpg

  8. Enable the Device Portal.

    EnableDevicePortal.jpg

3 - Install a Package to the HoloLens 2

If you do not already have an App built and available for the HoloLens, see Packaging an App for the HoloLens 2 for more information on packaging an App for the HoloLens. 

The steps below have you load two files, both an *.appx file and an *.appxbundle file. Both files need to be loaded before continuing on with Next to install and register the app. The user interface only shows the last file loaded, which can be confusing.  

  1. In your browser, enter 127.0.0.1:10080 to open the Windows Device Portal.

    DevicePortal.png

  2. In the Windows Device Portal select Views > Apps from the toolbar.

    DeployApps.png

  3. In the Deploy Apps section, check the Allow me to select optional packages box.

    SelectOptionalPackages.png

  4. Click the Choose File button, and browse to location of a project, such as: \Unreal Projects\TestProject\Hololens.

    SelectOptionalPackagesChooseFile.png

    BrowsetoPackage.png

  5. Select the .appx file to specify the archtecture you're installing to (arm64 for the HoloLens).

    ChooseAppx.png

  6. After you have selected the .appx file, the file name will show next to the Choose File button. In the following steps you will select the matching .appxbundle file.

    EndofAppxPackageSelection.png

  7. Click the Choose File button, and browse to location of a project, such as: \Unreal Projects\TestProject\Hololens.

    ChooseFileBundle.png

    BrowsetoPackage.png

  8. Now select the .appxbundle file to specify the package you want to install.

    ChooseAppxBundle.png

  9. After you have selected the *.appxbundle file, the file name will show next to the **Choose File** button.

    EndofAppxBundleSelection.png

  10. Select the Next button.

    SelectNext.png

  11. Select the Install button.

    Install.png

  12. Wait for the app to finish installing.

    PackageInstallationProgress.png PackageInstallationComplete.png

  13. Once the app installation is complete, scroll through All Apps on the HoloLens to find your app (it's usually at the bottom of the list).

    AllApps.png AppOnDevice.png

4 - On Your Own!

Try running an new Unreal Project on your HoloLens 2.

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