UnrealBuildTool

UnrealBuildTool (UBT) manages the process of building UE4 source code across a variety of build configurations.

Windows
MacOS
Linux

UnrealBuildTool (UBT) is a custom tool that manages the process of building Unreal Engine 4 (UE4) source code across a variety of build configurations. Read  BuildConfiguration.cs to explore various user-configurable build options.

Modular Architecture

UE4 is split into many modules. Each module has a .build.cs file that controls how it is built, including options for defining module dependencies, additional libraries, include paths, etc. By default, these modules are compiled into DLLs and loaded by a single executable. You can choose to build a monolithic executable in the BuildConfiguration.cs file.

It is important to understand that the build process executes independently of any project files for the development environment, such as .sln or .vcproj files (for Visual Studio). These files are useful to have for editing purposes though, so there is a tool being provided to generate them dynamically (based on the contents of your project directory tree). You can run this tool with the GenerateProject.bat file located in your [Root UE4] directory.

Note: Running GenerateProject.bat from time-to-time will keep your code editor up-to-date with files that are being added to (or being removed) from disk.

Topics

Select Skin
Light
Dark

새로운 언리얼 엔진 4 문서 사이트에 오신 것을 환영합니다!

문서 사이트에 대한 의견을 모을 수 있는 피드백 시스템을 포함해서 여러가지 새로운 기능을 준비하고 있습니다. 아래 Documentation Feedback 포럼(영문) 또는 언리얼 엔진 네이버 공식 카페(한글) 중 편하신 곳에 의견이나 문제점을 알려 주세요.

새 시스템이 준비되면 알려 드리겠습니다.

네이버 카페
공식 포럼