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蓝图样条组件属性参考

本页面中的参考列出了 蓝图样条组件(Blueprint Spline Components) 上可用的各项属性。蓝图样条组件蓝图编辑器 中被选中且为 根组件 时,或组件在 关卡编辑器 中被选中时,显示的属性将有些许不同。

属性

Transform

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属性

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Location

Actor组件世界空间相对 其父项的位置。

Rotation

Actor组件世界空间相对 其父项的旋转。

Scale

Actor组件世界空间相对 其父项的缩放。

Sockets

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属性

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Parent Socket

此组件为 骨架网格体组件子项(或带 套接字静态网格体组件)时,可指定一个 套接字关节 附加到此组件。

Spline

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属性

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描述

Duration

Specifies the duration of the spline in seconds.

Override Construction Script

Whether the spline has been edited from its default by the spline component visualizer.

Input Spline Points to Construction Script

Whether the spline points should be passed to the User Construction Script so they can be further manipulated by it. If false, they will not be visible to it, and it will not be able to influence the per-instance positions set in the editor.

Draw Debug

If true, the spline will be rendered if the Splines showflag is set.

Closed Loop

Whether the spline is to be considered as a closed loop. Use [API:USplineComponent::SetClosedLoop] to set this property, and [API:USplineComponent::IsClosedLoop] to read it.

Default Up Vector

Default up vector in local space to be used when calculating transforms along the spline.

Advanced

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属性

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Reparam Steps Per Segment

Number of steps per spline segment to place in the reparameterization table.

Stationary Endpoints

Whether the endpoints of the spline are considered stationary when traversing the spline at non-constant velocity. Essentially this sets the endpoints' tangents to zero vectors.

Editor

BPS_EditorCatRef.png

属性

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描述

Editor Unselected Spline Segment Color

编辑器中未选中的样条组件部分的颜色。

Editor Selected Spline Segment Color

编辑器中选中的样条组件部分的颜色。

Should Visualize Scale

编辑器中是否显示缩放可视。

Scale Visualization Width

在编辑器中启用缩放可视时的样条宽度。

Selected Points

BPS_SelectedPointsRef.png

属性

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描述

Input Key

这是曲线上选中的 曲线点 的索引。

Position

这是局部空间中选中的 曲线点 的位置。

Arrive Tangent

曲线的切线靠近选中的 曲线点 时,该矢量将对其进行定义。

Leave Tangent

曲线的切线离开选中的 曲线点 时,该矢量将对其进行定义。

Rotation

旋转可应用至一个 曲线点,以便修改其切线。该值的应用与切线相分离,因此可对两者进行修改,达到所需的效果。

Scale

缩放可应用至一个 曲线点,以便修改其切线。该值的应用与切线相分离,因此可对两者进行修改,达到所需的效果。

Type

定义位于选中 曲线点 的曲线类型。

类型

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Linear

从选中 曲线点 到下一个曲线点的曲线将为直线。这将影响切线进入选中的 曲线点 和切线约束离开下一个曲线点。

Curve

默认值。曲线点 的位置(在选中点的前后)定义选中 曲线点 的切线。

Constant

Linear 相似,但 并不 影响切线进入选中的 曲线点 和切线约束离开下一个曲线点。

CurveClamped

Curve 相似,但它将固定曲线的切线。

CurveCustomTangent

曲线点 上调整任意切线时,它将设为此值。

Tags

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属性

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描述

Component Tags

Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

Activation

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属性

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Auto Activate

Whether the component is activated at creation or must be explicitly activated.

Events

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属性

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On Component Hit

Event called when a component hits (or is hit by) something solid. This could happen due to things like Character movement, using Set Location with 'sweep' enabled, or physics simulation. For events when objects overlap (e.g. walking into a trigger) see the 'Overlap' event.

On Component Begin Overlap

Event called when something starts to overlaps this component, for example a player walking into a trigger. For events when objects have a blocking collision, for example a player hitting a wall, see 'Hit' events.

On Component End Overlap

Event called when something stops overlapping this component.

On Component Wake

Event called when the underlying physics objects is woken up.

On Component Sleep

Event called when the underlying physics objects is put to sleep.

On Begin Cursor Over

Event called when the mouse cursor is moved over this component and mouse over events are enabled in the player controller.

On End Cursor Over

Event called when the mouse cursor is moved off this component and mouse over events are enabled in the player controller.

On Clicked

Event called when the left mouse button is clicked while the mouse is over this component and click events are enabled in the player controller.

On Released

Event called when the left mouse button is released while the mouse is over this component click events are enabled in the player controller.

On Input Touch Begin

Event called when a touch input is received over this component when touch events are enabled in the player controller.

On Input Touch End

Event called when a touch input is released over this component when touch events are enabled in the player controller.

On Input Touch Enter

Event called when a finger is moved over this component when touch over events are enabled in the player controller.

On Input Touch Leave

Event called when a finger is moved off this component when touch over events are enabled in the player controller.

Physics Volume Changed

物理体积域发生变化时调用的委托。

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