SequenceRecorder

Classes

Name

Description

Public struct

FActorRecordingSettings

Public struct

FAudioRecorderSettings

Public struct

FPropertiesToRecordForClass

Public struct

FSequenceRecorderActorFilter

Public struct

FSettingsForActorClass

Public class

IMovieSceneSectionRecorder

A recorder class used to create and populate individual sections in level sequences

Public class

IMovieSceneSectionRecorderFactory

Factory class interface that allows the recorder to determine what recorders to apply to actors/components/objects it is presented with.

Public class

ISequenceAudioRecorder

Public class

ISequenceRecorder

Public class

USequenceRecorderBlueprintLibrary

Public class

USequenceRecorderSettings

Typedefs

Enums

Name

Description

Public enum

EAudioRecordingMode

Enum denoting if (and how) to record audio

Functions

Name Description

Public function Static

AssetType &#...

 

SequenceRecorderUtils::MakeNewAsset

(
    const FString & BaseAssetPath,
    const FString & BaseAssetName
)

Utility function that creates an asset with the specified asset path and name.

Public function Static

FString

 

SequenceRecorderUtils::MakeNewAssetName

(
    const FString & BaseAssetPath,
    const FString & BaseAssetName
)