SkeletonEditor

Classes

Name

Description

Public struct

FBlendProfilePickerArgs

Argument used to set up the blend profile picker

Public struct

FSkeletonTreeArgs

Init params for a skeleton tree widget

Public class

FSkeletonTreeBuilder

Public struct

FSkeletonTreeBuilderArgs

Options for skeleton building

Public struct

FSkeletonTreeBuilderOutput

Output struct for builders to use

Public struct

FSkeletonTreeFilterArgs

Basic filter used when re-filtering the tree

Public class

FSkeletonTreeItem

Provides basic stub functionality for ISkeletonTreeItem-derived classes

Public class

IEditableSkeleton

Interface used to deal with skeletons that are currently being edited

Public class

ISkeletonEditor

Public class

ISkeletonEditorModule

Public class

ISkeletonTree

Interface used to deal with skeleton editing UI

Public class

ISkeletonTreeBuilder

Interface to implement to provide custom build logic to skeleton trees

Public class

ISkeletonTreeItem

Interface for a skeleton tree item

Typedefs

Name

Description

FOnBlendProfileSelected

FOnFilterSkeletonTreeItem

Delegate used to filter an item.

FOnObjectSelected

Called when an object is selected.

FOnObjectSelectedMulticast

Called when a bone is selected.

FOnSmartNameRemoved

Delegate fired when a set of smart names is removed

Enums

Name

Description

Public enum

EBoneFilter

Enum which tells us what type of bones we should be showing

Public enum

ESkeletonTreeFilterResult

Order is important here! This enum is used internally to the filtering logic and represents an ordering of most filtered (hidden) to least filtered (highlighted).

Public enum

ESocketFilter

Enum which tells us what type of sockets we should be showing

Public enum

ESocketParentType

Enum which tells us whether the parent of a socket is the skeleton or skeletal mesh