UEditorExperimentalSettings

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UEditorExperimentalSettings

Syntax

UCLASS (Config=EditorPerProjectUserSettings )
class UEditorExperimentalSettings : public UObject

Remarks

Implements Editor settings for experimental features.

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bAllowLateJoinInPIE

Enable late joining in PIE

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bAllowPotentiallyUnsafePropertyEditing

Allows editing of potentially unsafe properties during PIE. Advanced use only - use with caution.

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bAllowVulkanPreview

Allow Vulkan Preview

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bBlueprintableComponents

Enable being able to subclass components in blueprints

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bBlueprintPerformanceAnalysisTools

Enable experimental blueprint performance analysis tools.

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bBreakOnExceptions

Break on Exceptions allows you to trap Access Nones and other exceptional events in Blueprints.

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bContextMenuChunkAssignments

Allows ChunkIDs to be assigned to assets to via the content browser context menu.

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bDeviceOutputLog

Device output log window (currently implemented for Android only)

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bDisableCookInEditor

Disable cook in the editor

Public variable UProperty Config

bool

 

bDrawMidpointArrowsInBlueprints

Should arrows indicating data/execution flow be drawn halfway along wires?

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bEnableAnimVisualDiff

Enables the visual diff tool for anim blueprints.

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bEnableEditorUtilityBlueprints

The Blutility shelf holds editor utility Blueprints. Summon from the Workspace menu.

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bEnableFavoriteSystem

When enabled, all details panels will be able to have properties marked as favorite that show in a top most category.

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bEnableFindAndReplaceReferences

Enables "Find and Replace All" tool in the MyBlueprint window for variables

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bEnableLocalizationDashboard

Allows usage of the Localization Dashboard

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bEnableMultithreadedLightmapEncoding

Enable multithreaded lightmap encoding (decreases time taken to encode lightmaps)

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bEnableMultithreadedShadowmapEncoding

Enable multithreaded shadow map encoding (decreases time taken to encode shadow maps)

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bEnableTranslationPicker

Allows usage of the Translation Picker

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bEnableVREditing

Enables a preview of the Unreal Editor in VR.

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bEnableWidgetVisualDiff

Enables the visual diff tool for widget blueprints.

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bEQSEditor

Enables Environment Queries editor

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bFeatureLevelES31Preview

Enables Metal/High-end mobile rendering path preview on Desktop

Public variable UProperty Category, EditAnywhere Config

bool

 

bLiveStreamingFromEditor

This feature allows you to broadcast to a live streaming service directly from the editor.

Public variable UProperty Category, EditAnywhere, Meta Config

float

 

BlueprintProfilerEventThreshold

Blueprint profiler performance threshold for events in ms.

Public variable UProperty Category, EditAnywhere, Meta Config

float

 

BlueprintProfilerExclNodeThreshold

Blueprint profiler performance threshold for exclusive node timings in ms.

Public variable UProperty Category, EditAnywhere, Meta Config

float

 

BlueprintProfilerInclNodeThreshold

Blueprint profiler performance threshold for inclusive node timings in ms.

Public variable UProperty Category, EditAnywhere, Meta Config

float

 

BlueprintProfilerMaxNodeThreshold

Blueprint profiler performance threshold for max node timings in ms.

Public variable UProperty Category, EditAnywhere, Meta Config

float

 

BlueprintProfilerRecentSampleBias

Bias to weight prominance of newer samples against hositorical samples.

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bProceduralFoliage

Allows usage of the procedural foliage system

Public variable UProperty Category, EditAnywhere Config

bool

 

bShowAudioStreamingOptions

Whether to show Audio Streaming options for SoundWaves (disabling will not stop all audio streaming)

Public variable UProperty Config

bool

 

bToolbarCustomization

Allows for customization of toolbars and menus throughout the editor

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bUnifiedBlueprintEditor

Enable Single Layout BP Editor.

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bUseOpenCLForConvexHullDecomp

Whether to use OpenCL to accelerate convex hull decomposition (uses GPU to decrease time taken to decompose meshes, currently only available on Mac OS X)

Public variable UProperty Category, EditAnywhere, Meta Config

TEnumAsByte < EC ...

 

ConsoleForGamepadLabels

Specify which console-specific nomenclature to use for gamepad label text

Public variable UProperty Category, EditAnywhere, Meta Config

int32

 

MultiProcessCooking

Functions

Name Description

Public function

FSettingChan ...

 

OnSettingChanged()

Overridden from UObject

Name Description

Protected function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent & PropertyCha...
)

UObject overrides.

Classes

Name

Description

Public class

FSettingChangedEvent

Returns an event delegate that is executed when a setting has changed.

The delegate.

References

Module

UnrealEd

Header

Editor/UnrealEd/Classes/Settings/EditorExperimentalSettings.h