ImmediatePhysics

Filters

Classes

Name

Description

Public struct

D6JointData

Public struct

FActor

Holds geometry data

Public struct

FActorHandle

Handle associated with a physics actor.

Public struct

FCacheAllocator

TODO: Use a smarter memory allocator

Public class

FConstraintAllocator

TODO: Use a smarter memory allocator

Public struct

FContactPair

Contact pair generated between entities

Public struct

FContactPointRecorder

Public struct

FJoint

Public struct

FJointHandle

Handle associated with a physics joint.

Public struct

FLinearBlockAllocator

This has to be here because of VS2013.

Public struct

FPersistentContactPairData

Persistent data like contact manifold, friction patches, etc...

Public struct

FShape

Holds shape data

Public struct

FSimulation

Owns all the data associated with the simulation. Can be considered a single scene or world

Public class

IImediatePhysicsModule

ImediatePhysics Edit mode module interface

Public class

IImmediatePhysicsPlugin

The public interface to this module

Variables

Name Description

Public variable

const int

 

PageBufferSize

Public variable

 

STATCAT_Advanced