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UAISenseConfig_Sight

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Inheritance Hierarchy

Syntax

class UAISenseConfig_Sight : public UAISenseConfig

Variables

Name Description

Public variable

float

 

AutoSuccessRangeFromLastSeenLocation

If not an InvalidRange (which is the default), we will always be able to see the target that has already been seen if they are within this range of their last seen location.

Public variable

FAISenseAffilia ...

 

DetectionByAffiliation

Public variable

TSubclassOf < UA ...

 

Implementation

Public variable

float

 

LoseSightRadius

Maximum sight distance to see target that has been already seen.

Public variable

float

 

PeripheralVisionAngleDegrees

How far to the side AI can see, in degrees.

Public variable

float

 

SightRadius

Maximum sight distance to notice a target.

Constructors

Name Description

Public function

UAISenseConfig_Sight

(
    const FObjectInitializer & ObjectIn...
)

WITH_GAMEPLAY_DEBUGGER.

Overridden from UAISenseConfig

Name Description

Public function Virtual

TSubclassOf <...

 

GetSenseImplementation()

References

Module

AIModule

Header

Runtime/AIModule/Classes/Perception/AISenseConfig_Sight.h