UMapProperty

Inheritance Hierarchy

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h

Include

#include "UObject/UnrealTypePrivate.h"

Syntax

class UMapProperty : public UProperty

Variables

Name Description

Public variable

TObjectPtr< UPr...

 

KeyProp

Properties representing the key type and value type of the contained pairs.

Public variable

FScriptMapLayou...

 

MapLayout

Public variable

TObjectPtr< UPr...

 

ValueProp

Constructors

Name Description

Public function

UMapProperty

(
    const FObjectInitializer& ObjectIn...
)

Public function

UMapProperty

(
    FVTableHelper& Helper
)

DO NOT USE. This constructor is for internal usage only for hot-reload purposes.

Public function

UMapProperty

(
    const FObjectInitializer& ObjectIn...,
    ECppProperty,
    int32 InOffset,
    EPropertyFlags InFlags
)

Functions

Name Description

Public function Static

void

 

__DefaultConstructor

(
    const FObjectInitializer& X
)

Public function Static

UObject *...

 

__VTableCtorCaller

(
    FVTableHelper& Helper
)

Public function Static

void

 

AddReferencedObjects

(
    UObject* InThis,
    FReferenceCollector& Collector
)

Public function Static

UClass *

 

StaticClass()

Returns a UClass object representing this class at runtime

Public function Static

EClassCastFl...

 

StaticClassCastFlags()

Returns the static cast flags for this class

Public function Static

const TCHAR ...

 

StaticPackage()

Returns the package this class belongs in

Public function Static

void

 

StaticRegisterNativesUMapProperty()

Overridden from UObject

Name Description

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

Operators

Name Description

Public function

void

 

operator delete

(
    void* InMem
)

Eliminate V1062 warning from PVS-Studio while keeping MSVC and Clang happy.

Public function

void *

 

operator new

(
    const size_t InSize,
    EInternal* InMem
)

For internal use only; use StaticConstructObject() to create new objects.

Public function

void *

 

operator new

(
    const size_t InSize,
    EInternal InInternalOnly,
    UObject* InOuter,
    FName InName,
    EObjectFlags InSetFlags
)

For internal use only; use StaticConstructObject() to create new objects.

Typedefs

Name

Description

Super

Typedef for the base class (UProperty)

ThisClass

Typedef for UMapProperty.

Constants

Name

Description

StaticClassFlags

Bitwise union of EClassFlags pertaining to this class.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel