Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h |
Include |
#include "UObject/UnrealTypePrivate.h" |
bool IsEditorOnlyProperty() const
Editor-only properties are those that only are used with the editor is present or cannot be removed from serialisation. Editor-only properties include: EditorOnly properties Properties that cannot be removed from serialisation are: Boolean properties (may affect GCC_BITFIELD_MAGIC computation) Native properties (native serialisation)