UProperty::operator new

For internal use only; use StaticConstructObject() to create new objects.

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h

Include

#include "UObject/UnrealTypePrivate.h"

Syntax

void * operator new
(
    const size_t InSize,
    EInternal InInternalOnly,
    UObject * InOuter,
    FName InName,
    EObjectFlags InSetFlags
)

Remarks

For internal use only; use StaticConstructObject() to create new objects.

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