| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h |
Include |
#include "UObject/UnrealTypePrivate.h" |
class UStructProperty : public UProperty
Name | Description | ||
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TObjectPtr< cla... |
Struct |
Variables. |
Name | Description | |
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UStructProperty ( |
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UStructProperty ( |
DO NOT USE. This constructor is for internal usage only for hot-reload purposes. |
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UStructProperty ( |
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UStructProperty ( |
Name | Description | ||
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void |
__DefaultConstructor ( |
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UObject *... |
__VTableCtorCaller ( |
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void |
AddReferencedObjects ( |
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UClass * |
StaticClass() |
Returns a UClass object representing this class at runtime |
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EClassCastFl... |
StaticClassCastFlags() |
Returns the static cast flags for this class |
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const TCHAR ... |
StaticPackage() |
Returns the package this class belongs in |
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void |
StaticRegisterNativesUStructProperty() |
Name | Description | ||
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void |
operator delete ( |
Eliminate V1062 warning from PVS-Studio while keeping MSVC and Clang happy. |
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void * |
operator new ( |
For internal use only; use StaticConstructObject() to create new objects. |
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void * |
operator new |
For internal use only; use StaticConstructObject() to create new objects. |
Name |
Description |
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Super |
Typedef for the base class (UProperty) |
ThisClass |
Typedef for UStructProperty. |
Name |
Description |
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StaticClassFlags |
Bitwise union of EClassFlags pertaining to this class. |