UNavLinkRenderingComponent

Inheritance Hierarchy

Syntax

class UNavLinkRenderingComponent : public UPrimitiveComponent

Constructors

Name Description

Public function

UNavLinkRenderingComponent

(
    const FObjectInitializer & ObjectIn...
)

-------------------------------------------------------------// UNavLinkRenderingComponent -------------------------------------------------------------//

Overridden from UPrimitiveComponent

Name Description

Public function Virtual

bool

 

ComponentIsTouchingSelectionBox

(
    const FBox & InSelBBox,
    const FEngineShowFlags & ShowFlags,
    const bool bConsiderOnlyBSP,
    const bool bMustEncompassEntireComp...
)

Determines whether the supplied bounding box intersects with the component.

Public function Virtual

bool

 

ComponentIsTouchingSelectionFrustum

(
    const FConvexVolume & InFrustum,
    const FEngineShowFlags & ShowFlags,
    const bool bConsiderOnlyBSP,
    const bool bMustEncompassEntireComp...
)

Determines whether the supplied frustum intersects with the component.

Public function Virtual

FPrimitiveSc ...

 

CreateSceneProxy()

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

Public function Virtual

bool

 

ShouldRecreateProxyOnUpdateTransform()

Should recreate proxy one very update

Overridden from USceneComponent

Name Description

Public function Virtual

FBoxSphereBo ...

 

CalcBounds

(
    const FTransform & LocalToWorld
)

Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.

References

Module

Engine

Header

Runtime/Engine/Classes/AI/Navigation/NavLinkRenderingComponent.h