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USceneComponent::CalcBoundingCylinder

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Override Hierarchy

Syntax

virtual void CalcBoundingCylinder
(
    float & CylinderRadius,
    float & CylinderHalfHeight
)

Remarks

Calculate the axis-aligned bounding cylinder of the component (radius in X-Y, half-height along Z axis). Default behavior is just a cylinder around the box of the cached BoxSphereBounds.

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SceneComponent.h

Source

Runtime/Engine/Private/Components/SceneComponent.cpp