USceneComponent::CalcBounds

Override Hierarchy

USceneComponent::CalcBounds()

UMaterialEditorMeshComponent::CalcBounds()

UFuncTestRenderingComponent::CalcBounds()

ULandscapeGizmoRenderComponent::CalcBounds()

UNavLinkComponent::CalcBounds()

UNavLinkRenderingComponent::CalcBounds()

UGameplayDebuggerRenderingComponent::CalcBounds()

UBrushComponent::CalcBounds()

UCableComponent::CalcBounds()

UDrawFrustumComponent::CalcBounds()

UBoxComponent::CalcBounds()

USphereComponent::CalcBounds()

UNiagaraComponent::CalcBounds()

UCustomMeshComponent::CalcBounds()

UVectorFieldComponent::CalcBounds()

UGeometryCacheComponent::CalcBounds()

UArrowComponent::CalcBounds()

UBillboardComponent::CalcBounds()

UCapsuleComponent::CalcBounds()

UWidgetComponent::CalcBounds()

UMaterialBillboardComponent::CalcBounds()

UShapeComponent::CalcBounds()

UBoxComponent::CalcBounds()

USphereComponent::CalcBounds()

UCapsuleComponent::CalcBounds()

UPaperSpriteComponent::CalcBounds()

UModelComponent::CalcBounds()

UEQSRenderingComponent::CalcBounds()

UPaperTerrainComponent::CalcBounds()

UPaperTileMapComponent::CalcBounds()

UDestructibleComponent::CalcBounds()

UPaperGroupedSpriteComponent::CalcBounds()

UNavTestRenderingComponent::CalcBounds()

UHierarchicalInstancedStaticMeshComponent::CalcBounds()

UDecalComponent::CalcBounds()

USplineMeshComponent::CalcBounds()

ULineBatchComponent::CalcBounds()

ULandscapeHeightfieldCollisionComponent::CalcBounds()

UTextRenderComponent::CalcBounds()

UPaperFlipbookComponent::CalcBounds()

UInstancedStaticMeshComponent::CalcBounds()

UHierarchicalInstancedStaticMeshComponent::CalcBounds()

ULandscapeSplinesComponent::CalcBounds()

UNavMeshRenderingComponent::CalcBounds()

UDebugSkelMeshComponent::CalcBounds()

UProceduralMeshComponent::CalcBounds()

USplineComponent::CalcBounds()

UStaticMeshComponent::CalcBounds()

UMaterialEditorMeshComponent::CalcBounds()

UHierarchicalInstancedStaticMeshComponent::CalcBounds()

USplineMeshComponent::CalcBounds()

UInstancedStaticMeshComponent::CalcBounds()

UHierarchicalInstancedStaticMeshComponent::CalcBounds()

ULandscapeComponent::CalcBounds()

USkinnedMeshComponent::CalcBounds()

UDestructibleComponent::CalcBounds()

UDebugSkelMeshComponent::CalcBounds()

USkeletalMeshComponent::CalcBounds()

UDebugSkelMeshComponent::CalcBounds()

USkeletalMeshComponent::CalcBounds()

UDebugSkelMeshComponent::CalcBounds()

UParticleSystemComponent::CalcBounds()

Syntax

virtual FBoxSphereBounds CalcBounds
(
    const FTransform & LocalToWorld
)

Remarks

Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SceneComponent.h

Source

Runtime/Engine/Private/Components/SceneComponent.cpp