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USceneComponent::CalcNewComponentToWorld

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Syntax

FTransform CalcNewComponentToWorld
(
    const FTransform & NewRelativeTransform,
    const USceneComponent * Parent,
    FName SocketName
)

Remarks

Calculate the new ComponentToWorld transform for this component. Parent is optional and can be used for computing ComponentToWorld based on arbitrary USceneComponent . If Parent is not passed in we use the component's AttachParent

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SceneComponent.h