Unreal Engine 4 Documentation > Unreal Engine API Reference > Runtime > Engine > Components > USceneComponent > USceneComponent::ConditionalUpdateComponentToWorld

USceneComponent::ConditionalUpdateComponentToWorld

Syntax

void ConditionalUpdateComponentToWorld()

Remarks

Call UpdateComponentToWorld if bWorldToComponentUpdated is false.

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SceneComponent.h