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USceneComponent::DoesSocketExist

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Override Hierarchy

Syntax

virtual bool DoesSocketExist
(
    FName InSocketName
)

Remarks

Return true if socket with the given name exists

true if the socket with the given name exists. Otherwise, return false

Returns

true if the socket with the given name exists. Otherwise, return false

Parameters

Parameter

Description

InSocketName

Name of the socket or the bone to get the transform

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SceneComponent.h

Source

Runtime/Engine/Private/Components/SceneComponent.cpp