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USceneComponent::GetChildrenComponents

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Syntax

void GetChildrenComponents
(
    bool bIncludeAllDescendants,
    TArray < USceneComponent * > & Children
)

Remarks

Gets all the attached child components

Parameters

Parameter

Description

bIncludeAllDescendants

Whether to include all descendants in the list of children (i.e. grandchildren, great grandchildren, etc.)

Children

The list of attached child components

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SceneComponent.h

Source

Runtime/Engine/Private/Components/SceneComponent.cpp