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USceneComponent::GetComponentInstanceData

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Override Hierarchy

Syntax

virtual FActorComponentInstanceData * GetComponentInstanceData()

Remarks

Called before we throw away components during RerunConstructionScripts, to cache any data we wish to persist across that operation

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SceneComponent.h

Source

Runtime/Engine/Private/Components/SceneComponent.cpp