USceneComponent::GetSocketLocation

Syntax

virtual FVector GetSocketLocation
(
    FName InSocketName
)

Remarks

Get world-space socket or bone location.

Socket transform in world space if socket if found. Otherwise it will return component's transform in world space.

Returns

Socket transform in world space if socket if found. Otherwise it will return component's transform in world space.

Parameters

Parameter

Description

InSocketName

Name of the socket or the bone to get the transform

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SceneComponent.h

Source

Runtime/Engine/Private/Components/SceneComponent.cpp