Unreal Engine 4 Documentation > Unreal Engine API Reference > Runtime > Engine > Components > USceneComponent > USceneComponent::IsDeferringMovementUpdates

USceneComponent::IsDeferringMovementUpdates

Syntax

bool IsDeferringMovementUpdates()

Remarks

Returns true if movement is currently within the scope of an FScopedMovementUpdate .

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SceneComponent.h