USceneComponent::IsSimulatingPhysics

Override Hierarchy

USceneComponent::IsSimulatingPhysics()

UPrimitiveComponent::IsSimulatingPhysics()

Syntax

virtual bool IsSimulatingPhysics
(
    FName BoneName
)

Remarks

Returns whether the specified body is currently using physics simulation

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SceneComponent.h

Source

Runtime/Engine/Private/Components/SceneComponent.cpp