USceneComponent::OnComponentDestroyed

Override Hierarchy

Syntax

virtual void OnComponentDestroyed
(
    bool bDestroyingHierarchy
)

Remarks

Called when a component is destroyed

Parameters

Parameter

Description

bDestroyingHierarchy

True if the entire component hierarchy is being torn down, allows avoiding expensive operations

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SceneComponent.h

Source

Runtime/Engine/Private/Components/SceneComponent.cpp