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USceneComponent::OnRegister

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Override Hierarchy

UActorComponent::OnRegister()

USceneComponent::OnRegister()

UPhysicsThrusterComponent::OnRegister()

USceneCaptureComponentCube::OnRegister()

UDEPRECATED_DeprecatedGearVRControllerComponent::OnRegister()

UCableComponent::OnRegister()

USynthComponent::OnRegister()

UGeometryCacheComponent::OnRegister()

UVectorFieldComponent::OnRegister()

UPostProcessComponent::OnRegister()

UPhysicsConstraintComponent::OnRegister()

UWidgetComponent::OnRegister()

USceneCaptureComponent2D::OnRegister()

UChildActorComponent::OnRegister()

UCameraComponent::OnRegister()

UCineCameraComponent::OnRegister()

UPaperTerrainComponent::OnRegister()

UMediaPlaneComponent::OnRegister()

USceneCaptureComponent::OnRegister()

USceneCaptureComponentCube::OnRegister()

USceneCaptureComponent2D::OnRegister()

USpringArmComponent::OnRegister()

UForceFeedbackComponent::OnRegister()

ULightComponentBase::OnRegister()

ULightComponent::OnRegister()

UNavMeshRenderingComponent::OnRegister()

ULandscapeSplinesComponent::OnRegister()

UReflectionCaptureComponent::OnRegister()

UCineCameraComponent::OnRegister()

ULightComponent::OnRegister()

UAudioComponent::OnRegister()

UStaticMeshComponent::OnRegister()

ULandscapeComponent::OnRegister()

USkinnedMeshComponent::OnRegister()

USkeletalMeshComponent::OnRegister()

UParticleSystemComponent::OnRegister()

USkeletalMeshComponent::OnRegister()

UPrimitiveComponent::OnRegister()

UCableComponent::OnRegister()

UGeometryCacheComponent::OnRegister()

UVectorFieldComponent::OnRegister()

UWidgetComponent::OnRegister()

UPaperTerrainComponent::OnRegister()

UMediaPlaneComponent::OnRegister()

UNavMeshRenderingComponent::OnRegister()

ULandscapeSplinesComponent::OnRegister()

UStaticMeshComponent::OnRegister()

ULandscapeComponent::OnRegister()

USkinnedMeshComponent::OnRegister()

USkeletalMeshComponent::OnRegister()

UParticleSystemComponent::OnRegister()

USkeletalMeshComponent::OnRegister()

Syntax

virtual void OnRegister()

Remarks

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SceneComponent.h

Source

Runtime/Engine/Private/Components/SceneComponent.cpp