Unreal Engine 4 Documentation > Unreal Engine API Reference > Runtime > Engine > Components > USceneComponent > USceneComponent::PostEditChangeChainProperty

USceneComponent::PostEditChangeChainProperty

Override Hierarchy

UObject::PostEditChangeChainProperty()

UActorComponent::PostEditChangeChainProperty()

USceneComponent::PostEditChangeChainProperty()

UMeshComponent::PostEditChangeChainProperty()

UPaperGroupedSpriteComponent::PostEditChangeChainProperty()

UHierarchicalInstancedStaticMeshComponent::PostEditChangeChainProperty()

UInstancedStaticMeshComponent::PostEditChangeChainProperty()

UHierarchicalInstancedStaticMeshComponent::PostEditChangeChainProperty()

UPhysicsConstraintComponent::PostEditChangeChainProperty()

UChildActorComponent::PostEditChangeChainProperty()

UPaperGroupedSpriteComponent::PostEditChangeChainProperty()

UHierarchicalInstancedStaticMeshComponent::PostEditChangeChainProperty()

UInstancedStaticMeshComponent::PostEditChangeChainProperty()

UHierarchicalInstancedStaticMeshComponent::PostEditChangeChainProperty()

USplineComponent::PostEditChangeChainProperty()

UParticleSystemComponent::PostEditChangeChainProperty()

UPrimitiveComponent::PostEditChangeChainProperty()

UMeshComponent::PostEditChangeChainProperty()

UPaperGroupedSpriteComponent::PostEditChangeChainProperty()

UHierarchicalInstancedStaticMeshComponent::PostEditChangeChainProperty()

UInstancedStaticMeshComponent::PostEditChangeChainProperty()

UHierarchicalInstancedStaticMeshComponent::PostEditChangeChainProperty()

UPaperGroupedSpriteComponent::PostEditChangeChainProperty()

UHierarchicalInstancedStaticMeshComponent::PostEditChangeChainProperty()

UInstancedStaticMeshComponent::PostEditChangeChainProperty()

UHierarchicalInstancedStaticMeshComponent::PostEditChangeChainProperty()

USplineComponent::PostEditChangeChainProperty()

UParticleSystemComponent::PostEditChangeChainProperty()

Syntax

virtual void PostEditChangeChainProperty
(
    FPropertyChangedChainEvent & PropertyChangedEvent
)

Remarks

This alternate version of PostEditChange is called when properties inside structs are modified. The property that was actually modified is located at the tail of the list. The head of the list of the UStructProperty member variable that contains the property that was modified.

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SceneComponent.h

Source

Runtime/Engine/Private/Components/SceneComponent.cpp