USceneComponent::PostInterpChange

Override Hierarchy

Syntax

virtual void PostInterpChange
(
    UProperty * PropertyThatChanged
)

Remarks

This is called when property is modified by InterpPropertyTracks

Parameters

Parameter

Description

PropertyThatChanged

Property that changed

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SceneComponent.h

Source

Runtime/Engine/Private/Components/SceneComponent.cpp