USceneComponent::Serialize

Override Hierarchy

UObject::Serialize()

UActorComponent::Serialize()

USceneComponent::Serialize()

UPaperSpriteComponent::Serialize()

UCapsuleComponent::Serialize()

UChildActorComponent::Serialize()

ULandscapeMeshCollisionComponent::Serialize()

UPaperTerrainComponent::Serialize()

UPaperTileMapComponent::Serialize()

UCameraComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

USplineMeshComponent::Serialize()

UDecalComponent::Serialize()

ULandscapeSplinesComponent::Serialize()

UPaperFlipbookComponent::Serialize()

ULandscapeHeightfieldCollisionComponent::Serialize()

ULandscapeMeshCollisionComponent::Serialize()

UInstancedStaticMeshComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

USplineComponent::Serialize()

UStaticMeshComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

USplineMeshComponent::Serialize()

UInstancedStaticMeshComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

ULandscapeComponent::Serialize()

USkinnedMeshComponent::Serialize()

USkeletalMeshComponent::Serialize()

USkeletalMeshComponent::Serialize()

UParticleSystemComponent::Serialize()

UPrimitiveComponent::Serialize()

UPaperSpriteComponent::Serialize()

UCapsuleComponent::Serialize()

ULandscapeMeshCollisionComponent::Serialize()

UPaperTerrainComponent::Serialize()

UPaperTileMapComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

USplineMeshComponent::Serialize()

ULandscapeSplinesComponent::Serialize()

UPaperFlipbookComponent::Serialize()

ULandscapeHeightfieldCollisionComponent::Serialize()

ULandscapeMeshCollisionComponent::Serialize()

UInstancedStaticMeshComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

USplineComponent::Serialize()

UStaticMeshComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

USplineMeshComponent::Serialize()

UInstancedStaticMeshComponent::Serialize()

UHierarchicalInstancedStaticMeshComponent::Serialize()

ULandscapeComponent::Serialize()

USkinnedMeshComponent::Serialize()

USkeletalMeshComponent::Serialize()

USkeletalMeshComponent::Serialize()

UParticleSystemComponent::Serialize()

Syntax

virtual void Serialize
(
    FArchive & Ar
)

Remarks

UObject serializer.

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SceneComponent.h

Source

Runtime/Engine/Private/Components/SceneComponent.cpp