USceneComponent::SetAbsolute

Syntax

void SetAbsolute
(
    bool bNewAbsoluteLocation,
    bool bNewAbsoluteRotation,
    bool bNewAbsoluteScale
)

Remarks

Set which parts of the relative transform should be relative to parent, and which should be relative to world

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SceneComponent.h

Source

Runtime/Engine/Private/Components/SceneComponent.cpp