USceneComponent::SetHiddenInGame

Syntax

virtual void SetHiddenInGame
(
    bool NewHidden,
    bool bPropagateToChildren
)

Remarks

Changes the value of HiddenGame.

Parameters

Parameter

Description

NewHidden

The value to assign to HiddenGame.

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SceneComponent.h

Source

Runtime/Engine/Private/Components/SceneComponent.cpp