USceneComponent::UpdateComponentToWorld

Override Hierarchy

UActorComponent::UpdateComponentToWorld()

USceneComponent::UpdateComponentToWorld()

Syntax

virtual void UpdateComponentToWorld
(
    EUpdateTransformFlags UpdateTransformFlags,
    ETeleportType Teleport
)

Remarks

Recalculate the value of our component to world transform

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SceneComponent.h