USceneComponent::UpdateOverlaps

Override Hierarchy

Syntax

virtual void UpdateOverlaps
(
    TArray < FOverlapInfo > const * PendingOverlaps,
    bool bDoNotifies,
    const TArray < FOverlapInfo > * OverlapsAtEndLocation
)

Remarks

Queries world and updates overlap tracking state for this component

References

Module

Engine

Header

Runtime/Engine/Classes/Components/SceneComponent.h

Source

Runtime/Engine/Private/Components/SceneComponent.cpp