UWindDirectionalSourceComponent

Inheritance Hierarchy

Syntax

class UWindDirectionalSourceComponent : public USceneComponent

Remarks

Component that provides a directional wind source. Only affects SpeedTree assets.

Variables

Name Description

Public variable

FWindSourceScen ...

 

SceneProxy

Functions

Name Description

Public function Virtual

FWindSourceS ...

 

CreateSceneProxy()

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

Overridden from UActorComponent

Name Description

Protected function Virtual

void

 

Activate

(
    bool bReset
)

Activates the SceneComponent

Protected function Virtual

void

 

CreateRenderState_Concurrent()

Used to create any rendering thread information for this component

Protected function Virtual

void

 

Deactivate()

Deactivates the SceneComponent.

Protected function Virtual

void

 

DestroyRenderState_Concurrent()

Used to shut down any rendering thread structure for this component

Protected function Virtual

void

 

SendRenderTransform_Concurrent()

Called to send a transform update for this component to the rendering thread

References

Module

Engine

Header

Runtime/Engine/Classes/Components/WindDirectionalSourceComponent.h