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AHUD::Deproject

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Syntax

void Deproject
(
    float ScreenX,
    float ScreenY,
    FVector & WorldPosition,
    FVector & WorldDirection
)

Remarks

Transforms a 2D screen location into a 3D location and direction

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/HUD.h

Source

Runtime/Engine/Private/HUD.cpp