Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static APlayerController * CreatePlayer
(
const UObject * WorldContextObject,
int32 ControllerId,
bool bSpawnPlayerController
)
Create a new local player for this game, for cases like local multiplayer.
The created player controller if one is created.
Parameter |
Description |
---|---|
ControllerId |
The ID of the physical controller that the should control the newly created player. A value of -1 specifies to use the next available ID |
bSpawnPlayerController |
Whether a player controller should be spawned immediately for this player. If false a player controller will not be created automatically until transition to the next map. |