Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool SuggestProjectileVelocity
(
const UObject * WorldContextObject,
FVector & TossVelocity,
FVector StartLocation,
FVector EndLocation,
float TossSpeed,
bool bHighArc,
float CollisionRadius,
float OverrideGravityZ,
ESuggestProjVelocityTraceOption::Type TraceOption,
const FCollisionResponseParams & ResponseParam,
const TArray< AActor * > & ActorsToIgnore,
bool bDrawDebug
)
Native version, has more options than the Blueprint version.