GeometryCache

Classes

Name

Description

Public class

AGeometryCacheActor

GeometryCache actor, serves as a place-able actor for GeometryCache objects

Public struct

FGeometryCacheMeshBatchInfo

Stores per-batch data used for rendering

Public struct

FGeometryCacheMeshData

Stores per Track/Mesh data used for rendering

Public class

FGeometryCacheModule

The public interface to this module

Public struct

FTrackRenderData

Stores the RenderData for each individual track

Public class

UGeometryCache

A Geometry Cache is a piece/set of geometry that consists of individual Mesh/Transformation samples.

Public class

UGeometryCacheComponent

GeometryCacheComponent, encapsulates a GeometryCache asset instance and implements functionality for rendering/and playback of GeometryCaches

Public class

UGeometryCacheTrack

Base class for GeometryCache tracks, stores matrix animation data and implements functionality for it

Public class

UGeometryCacheTrack_FlipbookAnimation

Derived GeometryCacheTrack class, used for Transform animation.

Public class

UGeometryCacheTrack_TransformAnimation

Derived GeometryCacheTrack class, used for Transform animation.

Public class

UGeometryCacheTrack_TransformGroupAnimation

Derived GeometryCacheTrack class, used for Transform animation.