Landscape

Filters

Classes

Name

Description

Public class

ALandscape

Public class

ALandscapeGizmoActiveActor

Public class

ALandscapeGizmoActor

Public class

ALandscapeMeshProxyActor

Public class

ALandscapeProxy

Public class

ALandscapeStreamingProxy

Public class

FAsyncGrassTask

Public struct

FCachedLandscapeFoliage

Public struct

FForeignControlPointData

Structs for ForeignWorldSplineDataMap these are editor-only, but we don't have the concept of an editor-only USTRUCT

Public struct

FForeignSplineSegmentData

Public struct

FForeignWorldSplineData

Public struct

FGizmoSelectData

Public struct

FGrassVariety

Public struct

FLandscapeAddCollision

Structure storing Collision for LandscapeComponent Add

Public struct

FLandscapeBatchElementParams

Data needed for the landscape vertex factory to set the render state for an individual batch element

Public struct

FLandscapeComponentDataInterface

FLandscapeComponentDataInterface

Public class

FLandscapeComponentDerivedData

Public struct

FLandscapeComponentGrassData

Public class

FLandscapeComponentSceneProxy

FLandscapeComponentSceneProxy

Public class

FLandscapeComponentSceneProxyMobile

FLandscapeComponentSceneProxy

Public struct

FLandscapeDataInterface

FLandscapeDataInterface

Public class

FLandscapeDebugMaterialRenderProxy

Public struct

FLandscapeEditDataInterface

Public struct

FLandscapeEditorLayerSettings

Public struct

FLandscapeEditToolRenderData

FLandscapeEditToolRenderData

Public class

FLandscapeElementParamArray

Public struct

FLandscapeImportLayerInfo

Structure storing Layer Data for import

Public struct

FLandscapeInfoLayerSettings

WITH_EDITORONLY_DATA.

Public struct

FLandscapeLayerStruct

Public class

FLandscapeLayerUsageRenderProxy

Public class

FLandscapeMaskMaterialRenderProxy

Public class

FLandscapeMeshProxySceneProxy

FLandscapeMeshProxySceneProxy

Public struct

FLandscapeMobileVertex

Public class

FLandscapeNeighborInfo

FLandscapeNeighborInfo

Public class

FLandscapeSelectMaterialRenderProxy

Public class

FLandscapeSharedAdjacencyIndexBuffer

FLandscapeSharedAdjacencyIndexBuffer

Public class

FLandscapeSharedBuffers

FLandscapeSharedBuffers

Public struct

FLandscapeSplineConnection

Public struct

FLandscapeSplineInterpPoint

Public struct

FLandscapeSplineMeshEntry

Public struct

FLandscapeSplineSegmentConnection

Public class

FLandscapeStaticLightingMesh

Represents the triangles of a Landscape component to the static lighting system.

Public class

FLandscapeStaticLightingTextureMapping

A texture mapping for landscapes

Public struct

FLandscapeTextureDataInfo

Public struct

FLandscapeTextureDataInterface

Public class

FLandscapeUniformShaderParameters

The uniform shader parameters for a landscape draw call.

Public struct

FLandscapeVertex

Public class

FLandscapeVertexBuffer

FLandscapeVertexBuffer

Public class

FLandscapeVertexBufferMobile

FLandscapeVertexBuffer

Public class

FLandscapeVertexFactory

Vertex factory for VTF-heightmap terrain

Public class

FLandscapeVertexFactoryMobile

Vertex factory for VTF-heightmap terrain

Public class

FLandscapeVertexFactoryPixelShaderParameters

Pixel shader parameters for use with FLandscapeVertexFactory

Public struct

FLandscapeVertexRef

Used to uniquely reference a landscape vertex in a component, and generate a key suitable for a TMap .

Public struct

FLandscapeWeightmapUsage

Structure storing channel usage for weightmap textures

Public class

FLandscapeXYOffsetVertexFactory

Vertex factory for VTF-heightmap terrain

Public struct

FWeightmapLayerAllocationInfo

Stores information about which weightmap texture and channel each layer is stored

Public struct

HLandscapeSplineProxy

LANDSCAPE SPLINES HIT PROXY.

Public struct

HLandscapeSplineProxy_ControlPoint

Public struct

HLandscapeSplineProxy_Segment

Public struct

HLandscapeSplineProxy_Tangent

Public class

ILandscapeModule

Landscape module interface

Public class

UControlPointMeshComponent

Public class

ULandscapeComponent

Public class

ULandscapeGizmoRenderComponent

Public class

ULandscapeGrassType

Public class

ULandscapeHeightfieldCollisionComponent

WITH_PHYSX.

Public class

ULandscapeInfo

Public class

ULandscapeInfoMap

Public class

ULandscapeLayerInfoObject

Public class

ULandscapeMaterialInstanceConstant

Public class

ULandscapeMeshCollisionComponent

WITH_PHYSX.

Public class

ULandscapeMeshProxyComponent

Public class

ULandscapeSplineControlPoint

Public class

ULandscapeSplinesComponent

ULandscapeSplinesComponent .

Public class

ULandscapeSplineSegment

Enums

Name

Description

Public enum

EGrassScaling

Public enum

ELandscapeEditRenderMode::Type

Public enum

ELandscapeGizmoType

Public enum

ELandscapeImportAlphamapType

Public enum

ELandscapeLayerDisplayMode

Public enum

ELandscapeLayerPaintingRestriction

This is only here because putting it in LandscapeEditorObject.h (where it belongs) results in Engine being dependent on LandscapeEditor, as the actual landscape editing code (e.g. LandscapeEdit.h) is in /Engine/ for some reason...

Public enum

ELandscapeLODFalloff::Type

Public enum

ELandscapeSetupErrors

Public enum

ELandscapeViewMode::Type

Public enum

LandscapeSplineMeshOrientation

Deprecated.

Functions

Name Description

Public function

void

 

FillCornerValues

(
    uint8 & CornerSet,
    T* CornerValues
)

Helper functions.

Public function

float

 

LandscapeDataAccess::GetLocalHeight

(
    uint16 Height
)

Reserved 2 bits for other purpose Most significant bit - Visibility, 0 is visible(default), 1 is invisible 2nd significant bit - Triangle flip, not implemented yet

Public function

uint16

 

LandscapeDataAccess::GetTexHeight

(
    float Height
)

Variables

Name Description

Public variable

LANDSCAPE_APIUT ...

 

GLandscapeBlackTexture

Public variable

LANDSCAPE_API b...

 

GLandscapeEditModeActive

Public variable

LANDSCAPE_APIin ...

 

GLandscapeEditRenderMode

Public variable

LANDSCAPE_APIUM ...

 

GLandscapeLayerUsageMaterial

Public variable

LANDSCAPE_APIin ...

 

GLandscapePreviewMeshRenderMode

Public variable

LANDSCAPE_APIEL ...

 

GLandscapeViewMode

Public variable

LANDSCAPE_APIUM ...

 

GLayerDebugColorMaterial

Public variable

LANDSCAPE_APIUM ...

 

GMaskRegionMaterial

Public variable

LANDSCAPE_APIUM ...

 

GSelectionColorMaterial

Public variable

LANDSCAPE_APIUM ...

 

GSelectionRegionMaterial

Public variable

const int32

 

MaxValue

Public variable

const float

 

MidValue