LevelSequence

Classes

Name

Description

Public class

ALevelSequenceActor

Actor responsible for controlling a specific level sequence in the world.

Public struct

FBoundActorProxy

Public class

FLevelSequenceActorSpawner

Public struct

FLevelSequenceBindingReference

An external reference to an level sequence object, resolvable through an arbitrary context.

Public struct

FLevelSequenceBindingReferenceArray

An array of binding references

Public struct

FLevelSequenceBindingReferences

Structure that stores a one to many mapping from object binding ID, to object references that pertain to that ID.

Public struct

FLevelSequenceLegacyObjectReference

Legacy method by which objects were referenced within a level sequence.

Public struct

FLevelSequenceObject

Structure for animated Actor objects.

Public struct

FLevelSequenceObjectReferenceMap

Public struct

FLevelSequencePlaybackSettings

Public struct

FLevelSequencePlayerSnapshot

Frame snapshot information for a level sequence

Public struct

FLevelSequenceSnapshotSettings

Public class

FLevelSequenceSpawnRegister

Movie scene spawn register that knows how to handle spawning objects (actors) for a level sequence

Public class

ILevelSequenceModule

Implements the LevelSequence module.

Public class

ULevelSequence

Movie scene animation for Actors.

Public class

ULevelSequenceBurnIn

Base class for level sequence burn ins

Public class

ULevelSequenceBurnInInitSettings

Public class

ULevelSequenceBurnInOptions

Public class

ULevelSequencePlayer

ULevelSequencePlayer is used to actually "play" an level sequence asset at runtime.