AI MoveTo

Simple order for Pawn with AIController to move to a specific location

AI MoveTo
Pawn
Destination
X0
Y 0
Z 0
Target Actor
Acceptance Radius
5.000000
Stop on Overlap
On Success
On Fail
Movement Result

Inputs

In
Exec
Pawn
Pawn Reference
Destination
Vector
Target Actor
Actor Reference
Acceptance Radius
Float
Stop on Overlap
Boolean

Outputs

Out
Exec
On Success
Exec
On Fail
Exec
Movement Result
EPathFollowingResult Enum