Unreal Engine 4 Documentation > Blueprint Node Reference > AI > Navigation > Find Path to Location Synchronously

Find Path to Location Synchronously

Finds path instantly, in a FindPath Synchronously.

Target is Navigation System

Find Path to Location Synchronously
Path Start
X0
Y 0
Z 0
Path End
X0
Y 0
Z 0
Pathfinding Context
Filter Class
Select Class
Return Value
Select Asset

Inputs

In
Exec
Path Start
Vector (by ref)
Path End
Vector (by ref)
Pathfinding Context
Actor Reference

could be one of following: NavigationData (like Navmesh actor), Pawn or Controller. This parameter determines parameters of specific pathfinding query

Filter Class
Navigation Query Filter Class

Outputs

Out
Exec
Return Value
Navigation Path Reference