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Spawn Emitter at Location

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Plays the specified effect at the given location and rotation, fire and forget. The system will go away when the effect is complete. Does not replicate.

Target is Gameplay Statics

Spawn Emitter at Location
Emitter Template
Select Asset
Location
X0
Y 0
Z 0
Rotation
R 0
P 0
Y0
Scale
X1.000000
Y1.000000
Z1.000000
Auto Destroy
Return Value

Inputs

In
Exec
Emitter Template
Particle System Object Reference

particle system to create

Location
Vector

location to place the effect in world space

Rotation
Rotator

rotation to place the effect in world space

Scale
Vector

scale to create the effect at

Auto Destroy
Boolean

Whether the component will automatically be destroyed when the particle system completes playing or whether it can be reactivated

Outputs

Out
Exec
Return Value
Particle System Component Object Reference