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Get Input Motion State

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Retrieves the current motion state of the player's input device

Target is Player Controller

Get Input Motion State
Target
Tilt
X0
Y 0
Z 0
Rotation Rate
X0
Y 0
Z 0
Gravity
X0
Y 0
Z 0
Acceleration
X0
Y 0
Z 0

Inputs

Target
Player Controller Object Reference

Outputs

Tilt
Vector
Rotation Rate
Vector
Gravity
Vector
Acceleration
Vector