Unreal Engine 4 Documentation > Blueprint Node Reference > Math > Intersection > Line Plane Intersection (Origin & Normal)

Line Plane Intersection (Origin & Normal)

Computes the intersection point between a line and a plane.

Target is Kismet Math Library

Line Plane Intersection (Origin & Normal)
Line Start
X0
Y 0
Z 0
Line End
X0
Y 0
Z 0
Plane Origin
X0
Y 0
Z 0
Plane Normal
X0
Y 0
Z 0
T
0.0
Intersection
X0
Y 0
Z 0
Return Value

Inputs

Line Start
Vector (by ref)
Line End
Vector (by ref)
Plane Origin
Vector
Plane Normal
Vector

Outputs

T
Float

The t of the intersection between the line and the plane

Intersection
Vector

The point of intersection between the line and the plane

Return Value
Boolean

True if the intersection test was successful.