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AttachToComponent

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Attaches the RootComponent of this Actor to the supplied component, optionally at a named socket. It is not valid to call this on components that are not Registered.

Target is Actor

AttachToComponent
Target
Parent
Socket Name
None
Location Rule
KeepRelative
Rotation Rule
KeepRelative
Scale Rule
KeepRelative
Weld Simulated Bodies

Inputs

In
Exec
Target
Actor Object Reference
Parent
Scene Component Object Reference

Parent to attach to.

Socket Name
Name

Optional socket to attach to on the parent.

Location Rule
EAttachmentRule Enum
Rotation Rule
EAttachmentRule Enum
Scale Rule
EAttachmentRule Enum
Weld Simulated Bodies
Boolean

Whether to weld together simulated physics bodies.

Outputs

Out
Exec