7. AI Controller Setup

The setup for this AI Controller is a single Run Behavior Tree node running our RunnerBT Behavior Tree when ever Event BeginPlay is executed.

Steps

  1. Double-click the Runner_AI_CON Blueprint in the Content Browser to open it for editing.

  2. In the Event Graph, have Event BeginPlay execute a Run Behavior Tree node using the RunnerBT as the BTAsset:

    setup.png