Creating Blend Spaces

Blend Spaces are regular assets and must be created through the Content Browser like any other asset.

To create a new Blend Space:

  1. In the Content Browser, navigate to the folder within which you want to create your new Blend Space, then click button_NewAsset.png or Right-click and choose Animation > Blend Space:

    NewBlendSpace.png

  2. In the Pick Skeleton dialog, select the Skeleton the Blend Space should target:

    SkeletonList.png

  3. The new Blend Space asset is displayed in the Content Browser at the location specified:

    Create Blueprint - Asset Created

    The Blend Space is also available to be used in the Anim Graphs of Animation Blueprints targeting the same Skeleton as the Blend Space:

    AssetBrowserBlendList.png ContextMenuBlendList.png
    Asset Browser Context Menu