Animation Viewports

Each of the Animation Tools contains a Viewport window which allows you to preview playback of your animation assets.

viewport01.png

The Viewport consists of a View Options toolbar (1), a Movement toolbar (2), and a 3D perspective viewport of your currently selected Skeletal Mesh asset (3).

View Options Toolbar

The View Options Toolbar contains a series of buttons that hold options for what is displayed (and how it is displayed) in the viewport.

Scene Setup

The Scene Setup button provides the following options:

SceneSetup.png

Option Description
Preview Scene Settings Allows you to alter lighting and post processing settings for the viewport.
Scene Setup Allows you to change the current preview animation and animation mode. Also allows you to change the current preview mesh or add meshes.
Turn Table Allows you to set up auto-rotation of the preview mesh and set rotation speeds.
Camera Follow Allows you to determine if the camera should or should not follow the bounds of the current mesh.

Perspective

The Perspective button provides the following options:

perspectivemode.png

Option Description
Perspective Switches the viewport to perspective view (this is the default setting).
Top Switches the viewport to top orthographic view.
Bottom Switches the viewport to bottom orthographic view.
Left Switches the viewport to left orthographic view.
Right Switches the viewport to right orthographic view.
Front Switches the viewport to front orthographic view.
Back Switches the viewport to back orthographic view.

View Mode

The View Mode Button provides the following options:

viewmodebutton.png

Option Description
Lit Renders the scene with normal lighting (this is the default setting).
Unlit Renders the scene with no lighting.
Wireframe Renders the scene in brush wireframe.
Detail Lighting Renders the scene with detail lighting only.
Lighting Only Renders the scene with lights only, no textures.
Reflections Renders the scene with reflections only.
Optimization View Modes Allows you to select from different optimization visualizers.
Exposure Use automatic exposure or set a fixed exposure value.

Show

The Show button provides the following options:

showmenu.png

Option Description
Field of View Adjust the viewports field of view.
Mute Audio Mutes audio from the preview.
Process Root Motion Moves the preview based on the animation's root motion.
Retarget Base Pose Shows the Retargeted Base Pose on the preview mesh.
Bound Shows the Bounds volume on the preview mesh.
In-game Bound Whether or not to use the in-game bounds on the preview mesh.
Mesh Shows the preview mesh.
MorphTargets Whether or not to display any applied Morph Targets on the preview mesh.
Uncompressed Animation Displays the skeleton with uncompressed animation data.
NonRetargeted Animation Displays the skeleton with non-retargeted animation data.
Additive Base Displays the skeleton in an additive base pose.
Source Animation Display the Skeleton with uncompressed animation data.
Baked Animation Display the Skeleton with non-retargeted animation data.
Bones The method in which to show or hide the bones from the preview mesh.
Sockets Display socket hitpoints.
Bone Names Display Bone Names of the skeleton in the viewport.
Mesh Overlay Used to display Bone Weighting or Morph Target Vertices on the preview mesh.
Display Info Displays information about the mesh in the viewport.
Scene Setup Allows you to define settings such as auto-aligning the floor to the mesh, toggling the grid or the floor height offset.
Advanced Allows for UV Visualization, CPU Skinning, Vertex Normal Visualization or how the bone axes are displayed.

Preview LODs

The Preview LODs button provides the following options:

lodmenu.png

Option Description
LOD Auto Automatically selects the Level Of Detail (LOD) (this is the default setting).
LOD 0 Selects LOD 0 as the LOD.

Playback Speed

The Playback Speed button provides the following options:

playbackspeed.png

Option Description
x0.1 Sets the playback speed to 0.1.
x0.25 Sets the playback speed to 0.25.
x0.5 Sets the playback speed to 0.5.
x1.0 Sets the playback speed to 1.0 (this is the default setting).
x2.0 Sets the playback speed to 2.0.
x5.0 Sets the playback speed to 5.0.
x10.0 Sets the playback speed to 10.0.

Movement Toolbar

The Movement Toolbar contains a collection of tools for moving, rotating, or scaling bones as well as how they are moved, rotated, or scaled with Grid Snapping. This toolbar also has an option for setting the relative coordinate system for movement or rotation as well as an option to set the camera movement speed when moving around in the viewport.

Option Description
Persona_Translate.png Translates skeletal bones.
Persona_Rotate.png Rotates skeletal bones.
Persona_Scale.png The last option scales skeletal bones (if applicable).
Persona_World.png button_Persona_Local.png Sets the relative coordinate system for moving and rotating the mesh (World or Local).
Persona_GridSnap.png Enables or disables snapping to the grid when dragging objects around and the Position Grid Snap value.
Persona_RotationSnap.png Enables or disables snapping to the grid when rotating objects around and the Rotation Grid Snap value.
Persona_ScaleSnapping.png Enables or disables snapping to the grid when scaling objects and the Scale Grid Snap value.
Persona_CameraMoveSpeed.png Adjust the speed of the camera while moving around in the viewport.

Viewport

The Viewport displays a preview of the Skeletal Mesh and any options set in the Viewport Options Toolbar.

Viewport Panel

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