Animation Viewports

Each of the Animation Tools contains a Viewport window which allows you to preview playback of your animation assets.

viewport01.png

The Viewport consists of a View Options toolbar (1), a Movement toolbar (2), and a 3D perspective viewport of your currently selected Skeletal Mesh asset (3).

View Options Toolbar

The View Options Toolbar contains a series of buttons that hold options for what is displayed (and how it is displayed) in the viewport.

Scene Setup

The Scene Setup button provides the following options:

SceneSetup.png

Option

Description

Preview Scene Settings

Allows you to alter lighting and post processing settings for the viewport.

Scene Setup

Allows you to change the current preview animation and animation mode. Also allows you to change the current preview mesh or add meshes.

Turn Table

Allows you to set up auto-rotation of the preview mesh and set rotation speeds.

Camera Follow

Allows you to determine if the camera should or should not follow the bounds of the current mesh.

Perspective

The Perspective button provides the following options:

perspectivemode.png

Option

Description

Perspective

Switches the viewport to perspective view (this is the default setting).

Top

Switches the viewport to top orthographic view.

Bottom

Switches the viewport to bottom orthographic view.

Left

Switches the viewport to left orthographic view.

Right

Switches the viewport to right orthographic view.

Front

Switches the viewport to front orthographic view.

Back

Switches the viewport to back orthographic view.

View Mode

The View Mode Button provides the following options:

viewmodebutton.png

Option

Description

Lit

Renders the scene with normal lighting (this is the default setting).

Unlit

Renders the scene with no lighting.

Wireframe

Renders the scene in brush wireframe.

Detail Lighting

Renders the scene with detail lighting only.

Lighting Only

Renders the scene with lights only, no textures.

Reflections

Renders the scene with reflections only.

Optimization View Modes

Allows you to select from different optimization visualizers.

Exposure

Use automatic exposure or set a fixed exposure value.

Show

The Show button provides the following options:

showmenu.png

Option

Description

Field of View

Adjust the viewports field of view.

Mute Audio

Mutes audio from the preview.

Process Root Motion

Moves the preview based on the animation's root motion.

Retarget Base Pose

Shows the Retargeted Base Pose on the preview mesh.

Bound

Shows the Bounds volume on the preview mesh.

In-game Bound

Whether or not to use the in-game bounds on the preview mesh.

Mesh

Shows the preview mesh.

MorphTargets

Whether or not to display any applied Morph Targets on the preview mesh.

Uncompressed Animation

Displays the skeleton with uncompressed animation data.

NonRetargeted Animation

Displays the skeleton with non-retargeted animation data.

Additive Base

Displays the skeleton in an additive base pose.

Source Animation

Display the Skeleton with uncompressed animation data.

Baked Animation

Display the Skeleton with non-retargeted animation data.

Bones

The method in which to show or hide the bones from the preview mesh.

Sockets

Display socket hitpoints.

Bone Names

Display Bone Names of the skeleton in the viewport.

Mesh Overlay

Used to display Bone Weighting or Morph Target Vertices on the preview mesh.

Display Info

Displays information about the mesh in the viewport.

Scene Setup

Allows you to define settings such as auto-aligning the floor to the mesh, toggling the grid or the floor height offset.

Advanced

Allows for UV Visualization, CPU Skinning, Vertex Normal Visualization or how the bone axes are displayed.

Preview LODs

The Preview LODs button provides the following options:

lodmenu.png

Option

Description

LOD Auto

Automatically selects the Level Of Detail (LOD) (this is the default setting).

LOD 0

Selects LOD 0 as the LOD.

Playback Speed

The Playback Speed button provides the following options:

playbackspeed.png

Option

Description

x0.1

Sets the playback speed to 0.1.

x0.25

Sets the playback speed to 0.25.

x0.5

Sets the playback speed to 0.5.

x1.0

Sets the playback speed to 1.0 (this is the default setting).

x2.0

Sets the playback speed to 2.0.

x5.0

Sets the playback speed to 5.0.

x10.0

Sets the playback speed to 10.0.

Movement Toolbar

The Movement Toolbar contains a collection of tools for moving, rotating, or scaling bones as well as how they are moved, rotated, or scaled with Grid Snapping. This toolbar also has an option for setting the relative coordinate system for movement or rotation as well as an option to set the camera movement speed when moving around in the viewport.

Option

Description

Persona_Translate.png

Translates skeletal bones.

Persona_Rotate.png

Rotates skeletal bones.

Persona_Scale.png

The last option scales skeletal bones (if applicable).

Persona_World.png button_Persona_Local.png

Sets the relative coordinate system for moving and rotating the mesh (World or Local).

Persona_GridSnap.png

Enables or disables snapping to the grid when dragging objects around and the Position Grid Snap value.

Persona_RotationSnap.png

Enables or disables snapping to the grid when rotating objects around and the Rotation Grid Snap value.

Persona_ScaleSnapping.png

Enables or disables snapping to the grid when scaling objects and the Scale Grid Snap value.

Persona_CameraMoveSpeed.png

Adjust the speed of the camera while moving around in the viewport.

Viewport

The Viewport displays a preview of the Skeletal Mesh and any options set in the Viewport Options Toolbar.

Viewport Panel

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