Skeletal Mesh Animation System

The animation system in Unreal Engine 4 (UE4) is comprised of several Animation Tools and Editors which mixes skeletal-based deformation of meshes with morph-based vertex deformation to allow for complex animation. This system can be used to make basic player movement appear much more realistic by playing and blending between canned Animation Sequences, create customized special moves such as scaling ledges and walls using Anim Montages, apply damage effects or facial expressions through Morph Targets, directly control the transformations of bones using Skeletal Controls, or create logic based State Machines that determine which animation a character should use in a given situation.

Starting Out

Asset Types




Locomotion Based Blending 4.15 Using Sub Anim Instances 4.14 Property Based Blending 4.10 Using Layered Animations 4.14 Creating an Aim Offset 4.14 Animation Blueprint Override 4.14 Editing Animation Layers 4.14